Page 245 - Backstage Pass

12th Feb 2013, 6:00 AM
<<First Latest>>
Backstage Pass
Average Rating: 5 (4 votes)
<<First Latest>>

Author Notes:

Newbiespud 12th Feb 2013, 6:00 AM edit delete
Newbiespud
Not all NPCs are judged as equals.

94 Comments:

Dopneus 12th Feb 2013, 6:07 AM edit delete reply
What? No comments? (Or at least I can't see them...)
I guess it is up to me to be the first then.
Post stories of NPC's the players assumed would become important, but the DM only used once.
Digo 12th Feb 2013, 6:27 AM edit delete reply
Shadowrun campaign-- I had created two ork bodyguards sent by a Johnson to deliver a message to the PCs. Nothing hostile, just the Johnson's way of recruiting people. I assumed the PCs would question them first before accepting the invite, I named them "Tango & Cash".
As a fun quirk, Cash never speaks.

For some reason, the party got so hooked on these two one-shot NPCs that they always were asking for them whenever the Johnson hired the team. So I brought them back once in a while to be the message delivery system of that particular Johnson.
Eventually half the party wanted to hang out for drinks with these two.

Three (real world) years later we're playing Shadowrun and those same players asked if this new campaign had Tango & Cash. O_O!
Volteccer 12th Feb 2013, 8:04 AM edit delete reply
Yeah, I had something similar to Digo. There was an NPC sent by the king to deliver us some rewards for a quest that we did (D&D 4e). His name was Jim. The whole group instantly latched onto Jim, so we handed him a crossbow and made him a hireling. Sadly, Jim exploded during the final fight of the module.
theorchestralbrony 12th Feb 2013, 8:11 AM edit delete reply
Well, I do remember one time. Our party was in a village trying to look into these cultist attacks that kept happening. As we were going down the street, we decided to ask a random guy for information to help us out. The guy in question had several large bags in his hands. The party deemed this mighty suspicious, and started interrogating the guy. At first it seemed we were on the wrong trail: the guy said he was a store owner and he was bringing supplies to the store. But then one of our party members spoke in goblin (a language that should bot be known by your average townsman, but was apparantly well known amongst the cultists). The man understood him. Suddenly we were more suspicious than ever. we interrogated him more, and eventually he ran, and we followed him. Turns out he ran straight to the hideout.

Later we asked the DM about this guy. Apparantly, he wasn't supposed to be important. But we just interrogated theguy so much the DM just decided "Screw it! He's important now!"

Thats my story.
theorchestralbrony 12th Feb 2013, 8:13 AM edit delete reply
oh, and dont let me forget totell you guys about fred. God, THAT is a story I don't want to forget about.
Digo 12th Feb 2013, 8:47 AM edit delete reply
Oh that reminds me!

...don't forget to tell us about Fred. :)
Zuche 12th Feb 2013, 9:15 AM edit delete reply
I speak of Fred, wielder of flint, who oft left rubble in his wake...
theorchestralbrony 12th Feb 2013, 9:18 AM edit delete reply
you're not far off from what actually happened.

But I'll tell you all later. I'm in school right now.
theorchestralbrony 12th Feb 2013, 11:39 PM edit delete reply
ok, NOW I can talk about fred.

So, we're playing a 3.5 D&D campaign. Our party of 4 consists of 6 people. An elven wizard, named marik. A human ranger, named leo. A _____ ________ named ________ (I phrase it such because he dies every session and has to make a new character). And lastly, a split personality changeling, which consists of the remaining 3 members. Kaizen, the insane barbarian, Lux, the cowardly cleric, and Nebris, the kleptomaniac rogue.

Now then, the story of fred begins in the second session. The changeling had not yet entered the picture, as I had not been available for the first session. Leo was knocked out and being cared for by a (highly incompetant) healer. Lux was his assistant. Marik needed to find a flower that would either help leo or make a very nice cup of coffee. So, the healer sent Lux and Marik into the caves to find it. Meanwhile, our 4th party member, who at this time was an egotistical bastard, needed to go to the caves for another reason. So, being on his own at the time, he hired some hitmen. 3 to be exact. Tom, Joe, and Fred. Allow me to take this moment to clarify that, at the time, none of theme were important in any way. They were meant to be throwaway hitmen, and thats it.

Now then, where was I? Ah yes, the cave. So, after searching the cave for a bit (and Marik first-hand experiencing the confusion that is a multiple personality shapeshifter), the two flower finders left empty handed. But not after running from a very large horde of angry goblins. I should also point out that, at this time, Marik had only seen Lux and Nebris. It's important. Anyways, right as they leave, they run into Mr. Ego. While they are standing outside of the cave, Fred happens to recognize Lux. As it turned out, the DM decided they knew each other. Nothing too special. Until I realized that also meant he knew Nebris. And Kaizen. Soon after this, Fred made the most dick move ever.

He pulled out a spider to freak Lux out.

Did I mention she's especially afraid of insects?

Anyways, she changes into Kaizen. This is where the story gets REALLY interesting, but I need a break from typing. I'll finish the story of Fred later.
theorchestralbrony 13th Feb 2013, 12:17 AM edit delete reply
ok, I'm back now.

Anyways, as I said, Lux turns into Kaizen. Keep in mind, Kaizen is insane. So he, being crazy as he is, just wants to kill something. However, Fred (of all people) manages to restrain him. I should note that Kaizen had max strength, So, theres that. After restraining him, theres some light conversation, and Fred gets and idea. He turns kaizen towards the cave, and mentions that there are lots of innocent goblins in the cave just waiting to be slaughtered.

He then let go of Kaizen.

What followed was about 10 seconds filled with screaming goblins and pools of blood. By the time the rest of the party had gotten to the cave, half of the goblins there were dead. Our DM took this opprotunity to roll up some quick stats for Fred.

Our DM rolled 3 18s, 2 17s, and a 16. And with 18 being max, that's damn impressive.

Fred and Kaizen quickly mopped the floor with the remaining goblins. From that point onwards, Fred became known as the most godly of all NPCs we had ever played with. Now, Fred would eventually go on to play a far more important role in the plot. That role was being an immortal... being... that had lived thousands of years in the past. Back them, they referred to him as "The Unstoppable Death", a man who could go toe to toe with Kord himself and live to talk about it. In fact, he has gone toe to toe with Kord. Multiple times, in fact. Each time leveling a mountain or two. Or half a continent. Fred even had a temple devoted to him. That floated. In the sky. As of yet, we dont know why fred is immortal. (at least, the rest of the party doesn't know. The DM told me, but I'm not gonna spoil it.)

and THAT, is the story of Fred.
Digo 13th Feb 2013, 8:06 AM edit delete reply
*Standing Ovation*
LordofMadness 17th Dec 2013, 9:44 PM edit delete reply
That was wonderful! Fear my goblegook powers! Good times. and blood, cant forget blood
Sjosten 12th Feb 2013, 8:20 AM edit delete reply
It didn't happen to me, but my dad has a few stories. The one that comes to mind is the time a party ran away from a band of orcs that they thought were important. I suppose it kind of inverted your idea, where my dad was forced to make them come back at some point because they would logically be hunting the party. Still, who ever heard of a party not heading straight into dangerous groups of orcs?
ionotter 13th Feb 2013, 7:39 AM edit delete reply
ionotter
I would just like to point out how awesome it is that you can hear gaming stories from your *dad.*
kingkirby 12th Feb 2013, 9:40 AM edit delete reply
Well, I don't have a story quite about that - but I do have one about my players who actually forced a minor, unnamed NPC (an enemy bandit, no less!) to become fairly important (once they hit level 7, one of them is thinking about taking leadership so he can have the NPC be his companion)
theguyindarkglasses 12th Feb 2013, 10:06 AM edit delete reply
a kid named timmy that was so poor and disgracefull everyone loved and returned as comedic element in every town

so far i've seen him get run by a cart, beaten by the town, his food was stlen, his house was burned, he was banquished of many towns, half-blind, amputee, sick and lonely

note: some of these are the character's fault, but mostly the DM
Raxon 12th Feb 2013, 12:43 PM edit delete reply
Raxon
I was just some side character in weapon X, until I said something funny, and the fans loved me! I got a sister me, a dog me, and even a zombie me!

And now I'm a pink pony with balloons on my flank!
Zuche 12th Feb 2013, 1:04 PM edit delete reply
Irwin Schwab?
Raxon 12th Feb 2013, 1:20 PM edit delete reply
Raxon
I am known by many names.
Digo 12th Feb 2013, 2:50 PM edit delete reply
I think we all have a pink pony with balloons on our flank inside us. We just gotta believe...

...that or stop buying those pony brand cookies.
Page-Mistress 13th Feb 2013, 5:42 AM edit delete reply
...So I was right, you really are Deadpool!

Cable wants those stun grenades you "borrowed" back.
CJT 12th Feb 2013, 11:26 AM edit delete reply
In a Kalamar campaign in 3.0, we'd booked passage on a ship, and ended up in an altercation with a pirate ship.

One of the pirates survived. Rather than execute them in cold blood, or turn them over to the captain of our ship to try/execute, the PC cleric took him into custody.

Awkwardness ensued.
Guest 12th Feb 2013, 3:40 PM edit delete reply
One time I was playing a Dark Heresy campaign and eventually we needed to track down a member of a cult for information. We had found a low ranking member, and of course a fight breaks out. I was trying to convince another player to just subdue him so he didn't die... we ended up breaking both his legs... by accident. When he woke up he immediately told us everything and we even convinced him to help us... after we fixed up his legs of course, he had a limp for quite a long time after that. He was meant to be just some random cultist but we actually decided to give him a gun and had him tag along for quite awhile.

By the end of that one mission we had broken almost every part of his body, and thought he had died at least three times.

Fast forward 3 months in game time for the next mission and there he is again as an acolyte of the inquisition, with a cane and still had a severe limp. He did his job well. End then he died... RIP Greg.
darkwulf23 12th Feb 2013, 6:50 PM edit delete reply
darkwulf23
My group is the opposite. In the current campaign we are running the DM have us create stuff for his world like villages, customs, so on. Well at times we would run with it and create one shot NPCs that we would question just to add to the flavor. Nothing big or significant, a priestess trainee here, a maid there. Well the DM will take some of those characters and make them more important than we intended, like the maid developing a crush on my ranger pc while the priestess is very protective of a significant NPC. It is a very fun way to play the game, I would recommend it.
Kayeka 13th Feb 2013, 11:13 AM edit delete reply
Oh, wow, I actually have a relevant story to tell.

In my current 4e D&D game, I play a halfling Paladin of Avandra, goddess of luck and freedom, and our party once had to infiltrate a huge mercenary camp.

There we met a slaver named Liberté. He was a rather unpleasant sorts, like slavers usually tend to be, but the slavery was only a side business; he was also a Cleric of Avandra, who believed that people had to learn to appreciate their freedom, and he'd teach them by taking it away.

Yeah, my character didn't buy it either. Unfortunately, we were under cover, so I couldn't just fight him then and there, and had to stick with some passive-aggressiveness while plotting Liberté's downfall.

And then a rift to the elemental chaos opened at Liberté's feet (it makes sense in the context of the campaign), and he would have died in the explosion. Now, my Paladin, properly pissed off and wanting to deliver some choice judgement onto the blasphemer, didn't like that at all. Which is why I asked the DM if I could use Lay On Hands to bring Liberté back from the brink of death.

The DM didn't feel like going off the rails like that. He very much designed this character to piss off my Paladin, and his purpose had already been fulfilled. But Liberté was only mostly dead (DM rolled pretty bad on the damage roll for the explosion), so we argued a little about it. Eventually, the DM just said "Roll a 20, and I'll allow it", believing that probability was on his side.

And then I rolled a 20.

So yeah, Liberté survived, but since we were still undercover, I couldn't fulfil my plans of murder quite yet. And now, Liberté has become a main recurring villain, and my Paladin's personal nemesis.

Talk about collaborative storytelling aided by dice.
Lithl 18th Mar 2013, 3:58 PM edit delete reply
I don't even remember what game it was any more, but one of my friends created an NPC that has repeatedly appeared across settings.

We needed to buy something. The GM directed us to "Ahbib's World of Everything". Inside the store were many different items, but not the one we wanted. We asked the proprietor (Ahbib, of course) if he had our sought-after product, and he claimed that his brother sold it. Ahbib dropped behind the counter and rose up again, wearing different clothes and claiming to be Ahbib's brother. The products around the shop all changed at the same time.

Of course, Ahbib always mishears what you're asking for. You say "axes" and he gives you a relative that sells "waxes". You ask for rope, and you get an Ahbib that sells drugs. It started out as a throwaway joke for the original campaign, but Ahbib's World of Everything has expanded since then. For example, the shop now has a warning sign. The sign tells customers about the spell that prevents you from leaving until you buy something. Except the sign can't be seen from outside. And it's in fine print.

We've never actually seen Ahbib change. Even if we keep one player's eyes on him, he always manages to distract them for just long enough for his purposes. He's a master at escaping confinement, so tying him up isn't good enough.

I remember one game, we hired Ahbib to be a guide (I DON'T KNOW WHY WE WOULD DO THAT! WHY DID WE DO THAT?!). Ahbib was ready to leave, but we weren't ready to let him. I kept my eyes on him, and he pointed behind me shouting about tigers. In an environment where tigers shouldn't live. I refused to turn around, but the rest of the party *actually* started fighting tigers. I lost my LOS on Ahbib when a tiger hit me. The next time I looked, there was an Ahbib cardboard standie.
That one guy 31st Dec 2013, 3:07 PM edit delete reply
In a dnd 4e game I was playing I had started out in a small town and was looking for ways to make money. I had found a logging company and worked there for the day. When may character got hungry I went to the tavern for some food. I noticed that there were to hooded tieflings sitting in the corner. The dm had said before that not many tieflings lived in the area. When I told my dm I wanted to talk to them he immediately called for a ten minute break. After the break I got to talk to them. After a while I figured out that they were mercenaries and asked to join them. They both joined my party and followed us on all of our adventures. It turns out my dm had wanted them to just be normal civilians that had nothing to do with anything.
Zuche 12th Feb 2013, 6:17 AM edit delete reply
"She said one sentence, people."

Gold.
Digo 12th Feb 2013, 6:21 AM edit delete reply
Amazing how the fandom builds entire lifetimes based on background ponies.
Classic Steve 12th Feb 2013, 7:20 AM edit delete reply
Absolutely. This is one time that FID pokes fun at RPers and Bronies in equal measure.
Zuche 12th Feb 2013, 8:41 AM edit delete reply
Pokes fun, sure, but this is also one of the assets of both fandom and role playing games. When your audience isn't satisfied to wait for you to supply them with content, you've done something wonderful.

That doesn't change just because you have to keep contradicting their every assumption or otherwise shutting down most of their creative efforts.
Other Guest 12th Feb 2013, 7:21 AM edit delete reply
Vinyl and Octavia haven't even said a word yet. Look how they grew in fandom.
Sus 12th Feb 2013, 7:26 AM edit delete reply
Can you say "Derpy Hooves"?
Okay, technically she has said a few more sentences, but that was AFTER she became a fan favorite.
Flutters hi 12th Feb 2013, 8:44 AM edit delete reply
Can you say "Dr. Whooves"?
All it took was just looking like David Tennant and he still would have gotten that name, but the creators decided that he needed his signature cutie-mark.

Pop Quiz!
1) What is Dr. Whooves cutie-mark?
2) What is Dr. Whooves alternate name?
KathiraNarae 12th Feb 2013, 8:52 AM edit delete reply
Answers:
1) It's an hourglass. A gold one, I think.
2) Time Turner is his 'official' name, I think, but everyone calls him Dr Whooves. Probably for the pun.

By the way, I have never seen an episode of FIM in my life. I just lurk on TVTropes a lot.
DanielLC 12th Feb 2013, 12:28 PM edit delete reply
Time Turner was originally his official name. However, since fans all wanted him to be called Doctor Whooves, Hasbro renamed him to Dr. Hooves, which is about as close as they could get without violating copyright or trademark or whatever. Also, he now shares a last name with Derpy Hooves, cementing her as his companion.
Karilyn 12th Feb 2013, 6:47 AM edit delete reply
Karilyn
"She said one sentence, people"

And what a one sentence that was. I could write novels about how much I liked that one sentence. But I won't.
Digo 12th Feb 2013, 7:57 AM edit delete reply
However, the implications of that once sentence would be interesting to see.

"Pony Prison" sounds magical.
Zuche 12th Feb 2013, 8:28 AM edit delete reply
It's like the entire story was just a set-up for that punchline. Beautiful.
MirrorImage 12th Feb 2013, 10:31 AM edit delete reply
MirrorImage
So along the same vein, in the Pony Tales campaign I'm in, our party doctor ends up becoming the lead doctor of a town's hospital. Cut to the room where all the other doctors are to meet him and the DM, as a passing comment, mentions that most of the doctors seem to have some kind of pet.

So I wisecrack "Which one has a bear?"

Cue our party's new NPC friend Dr. Bear, who rapidly went from full-sized pony to Appletini thoughout the course of the sesion as we flanderize the hell out of him.
Aegis Steadfast 12th Feb 2013, 6:20 AM edit delete reply
Aegis Steadfast
Sometimes you can't help liking someone even though you only just met.
Rob7030 12th Feb 2013, 6:23 AM edit delete reply
I can't even express how accurate this is. Our group does the same damn thing all the time.
DracoS 12th Feb 2013, 6:24 AM edit delete reply
She said one sentence, but did it in a way that isn't offensive to the players. =p
MWS 12th Feb 2013, 6:49 AM edit delete reply
More importantly: did it in a way that was distinctive and memorable.

I try to give my NPCs some cue that this is that person you met once. It generally works out well, especially when the big bad's lieutenant steps out of the shadows speaking in the same Cockney accent as the PC's loveably roguish woodland guide.
MWS 12th Feb 2013, 6:30 AM edit delete reply
My players have done that: I had a stranger pass on a rumor that the Duke was up to no good. They then became obsessed with this mysteriously well-informed stranger and I had to come up with a new story line in response, while they completely ignored the fact that _the Duke was up to no good._

And then there was the time the characters (this time the crew of a spaceship) started what can only be described as a geography field trip on a planet that existed in my notes as "spaceport sells basic supplies, any advanced supplies and parts available on a 1d6 result of 1-2."
Raxon 12th Feb 2013, 3:15 PM edit delete reply
Raxon
Build the most detailed world you possibly can, and the players will single out the one location you don't have fleshed out.
Zorel 12th Feb 2013, 6:45 AM edit delete reply
Zorel
Give the group about 10 minutes and they'll have her whole freakin' backstory, just you wait.
Sjosten 12th Feb 2013, 8:23 AM edit delete reply
Just wait 'til they find out she has a sister. Two new characters for the price of one!
Zuche 12th Feb 2013, 9:01 AM edit delete reply
Better still, they're the last descendants of Sombra, one of whom was kept hidden from him.
Ntoonz 12th Feb 2013, 7:10 AM edit delete reply
The accent appears to be Hungarian. "Vaiting" is not really a French thing.
Zuche 12th Feb 2013, 8:30 AM edit delete reply
Aloe and Vera are the Gabor sisters of Ponyville?
ntoonz 13th Feb 2013, 7:23 AM edit delete reply
Works for me. Is there a Magda as well?
Ranubis 12th Feb 2013, 7:16 AM edit delete reply
Ranubis
And thus was born the character of the Spa Pony.

Challenge to chat: Actually create the backstory for this character.


Name:
Class:
Alignment:
Origin:
Notable Skills:
ect...
theorchestralbrony 12th Feb 2013, 8:14 AM edit delete reply
Challenge accepted.

Give me some time and I'll have it all on paper.

...er, comment.
Sjosten 12th Feb 2013, 8:36 AM edit delete reply
Name: Lotus (natch)
Class: Aristocrat
Alignment: Lawful Neutral
Origin: Lotus and her sister Aloe are immigrants to Equestria from Hoofgaria. They were very poor in their homeland, so they moved here in order to support their parents that are still in Hoofgaria. Lotus acts as the face, meeting customers and talking to them, while Aloe prefers to stay in back unless needed in the front area. Aloe and Rarity are good friends after many years, and Aloe knows that Rarity dreams of going to Canterlot. She does not know about the whole 'being a rogue' part, but would likely still be supportive depending on what Rarity did. Aloe has used her interactions with ponies to act as a source of information for several ponies, and would likely know of many of the goings on in town.
Notable Skills: Gather Information, Forgery, Listen.
Otto 12th Feb 2013, 7:21 AM edit delete reply
This is awfully similar to the reaction of the brony community to basically any new pony, background or not. Lyra didn't even have dialogue until the season 2 finale, for example. Was that coincidence, or is that just how your table is about NPCs? My table struggles to remember the name of the our quest-givers, they're alwasy "buddy that wants us to kill this vampire" or "jackass that lost his family sword" to us.
Mocken999 12th Feb 2013, 10:41 AM edit delete reply
Thats ok. My friends and I cant remember any of the quest givers names either, but give us a relatively useless and unimportant NPC and not only do we remember their name we also remember everything about them and everything they have ever said.
DanielLC 12th Feb 2013, 12:30 PM edit delete reply
Not really. From what I can gather, most are named, but ignored. It's just a few of them that somehow get their own fandoms.
Stairc 12th Feb 2013, 3:09 PM edit delete reply
Stairc
Names are very difficult to remember for players in RPGs. To counter that, I like to make names and NPC descriptions that are extremely memorable. It's very easy to do.

1) The name should come with some sort of concrete visual image so it sticks better in the mind. For example, "Torrin Silverfern" or, "Castien Blackthorn". The image of a Silverfern gives the mind extra hooks to latch on to, making it more memorable than, "Torrin Dolgrin" or something similar.

2) If possible, the name should play double duty as a description of some memorable aspect of the character. An example would be the red dragon named, "Scarlet", a nightmare temptress named, "Treachery" and similar. Pony campaigns are dreams come true for this - as it's almost expected that the name says something about the profession. I get to name my historian, "Antiquitty", a researcher pony, "Scroll", the captain of the guards, "Garrison", his second in command, "Chainmail" and similar.

3) The NPC itself should have some sort of visual and/or behavioral marker to make them even more memorable. For example, one character that players remember by appearance alone of mine - though he was only in one session in a major way - was a gold-scaled dragonborn that was missing an eye and had a whizzing, sparking electric blue gnomish device in its place. Another character that was extremely distinctive was a lovely eladrin woman that had her right forearm replaced by a monstrous crab's claw. The huge Castien Blackthorn stole a page from P.G. Wodehouse and was described as, "It was as if nature had set out to make a gorilla and changed her mind at the last moment. For ponies, cutie marks and distinctive colors make this sort of thing even easier.

Combining these elements allows you to paint a broad canvass of NPCs and makes them much more memorable than otherwise.
Raxon 12th Feb 2013, 3:21 PM edit delete reply
Raxon
So if I have a philandering pervert with massive boots whose name is "Jakix Yuras" and he's an epic level half-giant pixie monk, my job is to make him as memorable as possible.

How hard could that possibly be?
Anvildude 13th Feb 2013, 6:07 PM edit delete reply
Harder than you'd think.

That's actually too many odd things- people will remember him as 'That one thing that's weird" instead of for any single specific reason. Also, see the name thing.

If it was a pixie monk who's name was Jakix Tinyfist, that'd be memorable.
Stairc 17th Feb 2013, 3:22 PM edit delete reply
Stairc
Absolutely. Jakix Tinyfist, is a lot more memorable than the overcomplicated Jakix Yuras.
deeman45 12th Feb 2013, 10:27 AM edit delete reply
Do I see some set-up for "Green Isn't Your Color"? I think I do. :)
Lyntermas 12th Feb 2013, 10:38 AM edit delete reply
Lyntermas
By the time the PCs are done with her, Lotus will be a pillar of the community, the go-to pony for information, and her massages will give +2 bonuses to a skill of your choice for a session.
Digo 12th Feb 2013, 11:17 AM edit delete reply
Those are some good massages if they can apply the +2 to something odd like Appraisal or Search.

"My eyeballs never felt so relaxed!"
DanielLC 12th Feb 2013, 12:31 PM edit delete reply
They're holistic massages. Massage just the right part of the hoof, and their vision will improve.
Digo 12th Feb 2013, 2:52 PM edit delete reply
Oooh, like pony acupuncture.
Raxon 12th Feb 2013, 3:23 PM edit delete reply
Raxon
The best acupuncture involves always involves precision low-speed medicated shrapnel.
Aegis Steadfast 14th Feb 2013, 1:19 AM edit delete reply
Aegis Steadfast
Reminds me of that fish from wind waker. "Hey, I'm feeling tense, take your bow and shoot me a few times, would ya, small fry?"
Grey Pen 14th Feb 2013, 5:49 AM edit delete reply
Clearly she took a level or two in Cleric if her massages have a holiness about them...
HAH! 12th Feb 2013, 10:43 AM edit delete reply
I'll do you one better. 'Had a campaign where the players were hopping across 1-shot dimensions, each intended to be visited once and then forgotten.

One of the dimensions I created turned out to be so popular that not only was their stay in it extended, but I also ended up further expanding it and producing a new campaign set within it later down the road.

Apparently I don't just create memorable NPCs. I create memorable universes.
tuxgeo 12th Feb 2013, 11:47 AM edit delete reply
tuxgeo
The Demi-Elemental Plane of Ranch Dressing?
Raxon 12th Feb 2013, 3:25 PM edit delete reply
Raxon
Was this realm called Detroit, by any chance? I had soooo much fun the last time I was there!
tuxgeo 12th Feb 2013, 7:49 PM edit delete reply
tuxgeo
(Were you replying to "HAH!" or to me?)
My reference was to the "Semi-Elemental Plane of Ranch Dressing," in Order Of The Stick #802: www.giantitp.com/comics/oots0802.html
Raxon 12th Feb 2013, 11:22 PM edit delete reply
Raxon
I was, in fact, responding to HAH!.

Can you imagine how much fun a town like Detroit would be for me? Imma buy me a mitsubishi and cruise through the bad neighborhoods at night! I love random, violence, and combining the two!
Destrustor 13th Feb 2013, 3:25 AM edit delete reply
Destrustor
The elemental plane of BEER!
Malroth 13th Feb 2013, 3:57 AM edit delete reply
I can't see how anybody can drink that stuff it tastes like pine cleaner, Give me Tequila.
Zuche 13th Feb 2013, 11:11 AM edit delete reply
Funny, that. My preferred flavours for soda include birch beer and spruce beer, both possessing a taste similar to turpentine (according to them what can't stand it).
Tatsurou 12th Feb 2013, 12:20 PM edit delete reply
By any chance is this comic a commentary on the development of he Princess Luna fandom pre "Luna Eclipsed"?
Zuche 12th Feb 2013, 1:15 PM edit delete reply
That's probably as likely as it being commentary on the development of Meepo the kobold's fandom. This sort of thing happens in a lot of fandoms, and a lot of games.
Guest 12th Feb 2013, 9:32 PM edit delete reply
Hey, Luna said a ton of lines. Most of them were just while she was playing "Big Bad Evil Mare", but she said at least three in the end of the pilot and is implied in-universe to be almost as important as Celestia, for obvious reasons. So it's probably more like Derpy Hooves.
Ryuutakeshi 12th Feb 2013, 4:32 PM edit delete reply
I cannot even begin to list the random NPC's our party has befriended or given special note to.

Top picks are Sergeant Wu from the Dresden Files RPG solely because he held his own against a Black Court vampire. and he was just a mortal cop. Dude was friggin epic.

Then there's Mark, the Terminator-esque midboss our party befriended and is now traveling with.

And then there was Sergeant Oswald, a random caravan guard we helped out that I have listed as an important contact.

Plus countless others.
Hennith95 12th Feb 2013, 4:41 PM edit delete reply
One of my gaming groups has a recurring pair of NPCs, usually named some variation on Frank and Eric. They started as part of a joke completely unrelated to the campaign, but but then kept showing up whenever we needed some random guards or townsfolk. Successfully diplomacy-ing them away from their post or out of fighting us would always result in them deciding it was time to go on break.
Warhorse 12th Feb 2013, 4:49 PM edit delete reply
Hey, this is my first post here! I actually have something relevant to post! Anyways, my schools has a club called Nerdfest, were kids can go to do well.. nerds stuff! Mainly people role play. Last year we were doing a 3.5 campaign and we were tasked to infiltrate an enemy city and clear it so the our allies could take control of the city (our DM decided to make it a Solar Empire vs Lunar Republic rivalry, with the Solars the enemies). Anyways we made our way to this tower in the middle of the city where the have Magister of this city was presiding, in hopes of assassinating him to stop the dragon he was controling that was currently wrecking the Lunar army. When we arrived, we saw the Magister kick one of his followers out of the window (we tend to play very goofy campaigns. Eventually after a few rounds of fighting, the Magister jumped out of the window and boarded his dragon. The DM intended for us to fight and kill the magister/dragon combo. Instead, we decided to retreat into Mage's Magical Mansion, because our party consisted of a Kobold Sorcerer (me), a human druid, and an elf bard, and because we were relatively new players, I thought the Dragon was going to wreck us. Because of retreating for several hours, our DM decided that the Lunars were defeated, and for the next school quarter-semester, we spent trying to kill the Magister, who was originally going to be some chump magician we would have to kill.

But boy did we escalate the Magister into an important position. During one confrontation, both the magister and I had amulets of spell turning, and when we rolled to see the effects of what would happen when two spell turning necklaces opposed each other, I actually rolled to have both him and I transported to the plane of shadows. After we came back to the material world, I finally killed him. And released a Gloom into the world, who killed an NPC ally. Then we had to resurrect the Magister in order to kill that Gloom... ahh.. fun times..
Mecryte 12th Feb 2013, 11:03 PM edit delete reply
I have an irrelevant topic, but i'd like to know what others think of it.

I've been sitting on the idea of a city for sometime. It's basic description is as follows:

Greyhawk: Population 25000, Mixed human and other civilized races. A phenomenon keeps bad weather away from the city. It is governed by a happy-go-lucky king named Merey. This city is known as the epicenter of adventure because of a phenomenon that quickly repairs self inflicted injury, as well as granting agility to anyone who walks on the land.

The premise behind it is that the city is like a 5 square mile playground, where transportation can involve a flurry of acrobatic and action oriented feats (including, but not limited to: Roof running, Glider sailing, dart shooting, glass breaking, beer swilling, and a ride on a very classy airship that serves fine wine and tea). Bearing that in mind, all common expenses(food, drink, property damage, etc.) are paid for at the gate to keep the city moving at a fast pace (ie. you don't pay at the counters, just ask for what you want, take it, and go).
Sidnoea 13th Feb 2013, 4:41 AM edit delete reply
This page is how bronies respond to every background pony, in a nutshell.
Zuche 13th Feb 2013, 1:32 PM edit delete reply
In the sense that all generalizations are pretty much the same, sure.
ShadowDragon8685 14th Feb 2013, 12:25 AM edit delete reply
ShadowDragon8685
I have both done this (as a player) and have had it done to me (as a GM.)

The most recent time I've had it done to me was GMing a Shadowrun 4 campaign a few months back, before we took a hiatus and switched GMs. My players were doing the 'On the Run' adventure, and they took a shine to Stanley, the African-American Orc janitor who plays a very small bit part in the original module. They kept questioning him, asking him about the old days, the good days, and I expanded his backstory to both make him a former technical wiz working a blue-collar job now because of the management change, and wound up making him something of the typical almighty janitor in that he was surprisingly well-informed about everything that had gone on.

They also took a shine to the BTL dealer who's addicted to her own product, and tried to convince her to reach out to old friends for help.
Guest 16th Feb 2013, 11:02 AM edit delete reply
I remember running under a DM who had a similar problem. He didn't seem to realize "well-developed as a horrible dickbag" was not more likable than "has a handful of lines, but is actually nice."
TechUnadept 8th Jul 2013, 11:29 PM edit delete reply
1) Shop keep
2) Minion
3) Quest giver/ Expositor
4) Set dressing
Summoned Singer 15th Feb 2014, 3:09 PM edit delete reply
Summoned Singer
Is that a fandom satire I spy?
Summoned Singer 15th Feb 2014, 3:09 PM edit delete reply
Summoned Singer
Is that a fandom satire I spy?
Cyborg-Lucario 28th Jun 2015, 3:22 AM edit delete reply
Cyborg-Lucario
I'm pretty sure it has happened a lot of times when me and my group roleplayed.
Though sometimes that's mostly because that one character doesn't act like an a-hole or is all weird like most important NPCs we meet up with. :P
Emi 14th Jul 2015, 5:33 AM edit delete reply
Needed a healer, DM-here's a random cleric. Party-"What's his name?" DM-"um......Greg?" and so our favorite NPC ever was born.