Page 1144 - This Magic Moment

17th Nov 2018, 6:00 AM
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This Magic Moment
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Newbiespud 17th Nov 2018, 6:00 AM edit delete
Newbiespud
It's amazing how much of the danger of magical artifacts comes from simply not knowing how to use them (or use them correctly). You'd think at least one ancient keeper would have thought to include a manual.

69 Comments:

HoHa 17th Nov 2018, 6:05 AM edit delete reply
Bah, who reads manuals anyways?
Freelance 17th Nov 2018, 10:33 AM edit delete reply
Pretty sure one of the rules coined is "never use any magical item where the manual weighs more than the device."
Mr SP 18th Nov 2018, 1:01 AM edit delete reply
I want to say "better stop using your phone", because the manual for any operating system has to be big. But then I realized it might be an eBook. And probably immensely out-of-date.
Digo Dragon 18th Nov 2018, 3:56 PM edit delete reply
Digo Dragon
I learned how to use my Smart Phone just by doing. I'm glad it was easy to figure out because the manual only came in Chinese.
Masterweaver 17th Nov 2018, 6:05 AM edit delete reply
Counterpoint: Wallflower Blush found a user manual, and look how wonderfully she misused the Memory Stone!
Borg 17th Nov 2018, 10:47 AM edit delete reply
Nah, that was one of those quick start guides that just tell you how to plug it in and remind you not to set the batteries on fire when you're done with them. There should still be a separate manual with troubleshooting steps for problems like "After using the Memory Stone, none of my classmates can remember I even exist."
Needling Haystacks 18th Nov 2018, 12:59 PM edit delete reply
Borg: Hey, someone else had the same thought I did! The special was vague about whether that was a side-effect of the memory stone or some sort of natural ability of hers, but I also tended to think the former.
Techwatcher 17th Nov 2018, 6:11 AM edit delete reply
If you look at the way our handphones and other high tech devices are going, you will realize that the manuals for the artifacts can only be accessed from the artifact after already knowing how to use the artifact.
Guest 17th Nov 2018, 8:39 AM edit delete reply
... Everything we've ever done will be lost to time, won't it?

What a depressing way to start the day.

Might as well make something of this, though: Does anyone have stories of ancient civilizations in their games? Did they accomplish anything of note that the players just aren't likely to ever know?
Torquelift 17th Nov 2018, 10:27 AM edit delete reply
Basically, yeah. I have a computer built with the finest technology 2015 had to offer, but if I need to read a 3.5 inch floppy from the early 2000's, it can't do shit. Jump ahead to the year 2115, and anything on that 2015 computer will probably be just as impossible to read.
Borg 17th Nov 2018, 10:50 AM edit delete reply
Look on the bright side: it's not that knowledge of how to read that floppy is lost to the mists of time; it's just that nobody cares enough about the contents of that floppy to find or build a floppy disk reader. It's not like anything important could fit on such tiny, outdated storage anyway.
albedoequals1 17th Nov 2018, 11:15 AM edit delete reply
albedoequals1
Yeah, obviously old tech did nothing important or interesting. Imagine someone trying to run a moon landing with such antique technology. Oh wait...
Rakaydos 17th Nov 2018, 12:23 PM edit delete reply
It's like climbing Everest without oxygen, or crossing the atlantic in a sailboat. It was impressive when that's all they had, but I could run a moon landing on my laptop with a Kerbal Space Program mod.
HappyEevee 17th Nov 2018, 2:50 PM edit delete reply
Don't forget to include a Mobility Enhancer. Forgot that on my first Mun run... had to send another rocket to bring poor Jebediah back...
sh 7th Dec 2018, 4:25 PM edit delete reply
And in fact, 3.5" floppy disk USB drives are about $12 on Amazon. These are still being manufactured, today.
So if you do want to read a floppy on a modern system, you can drop a few bucks on an add-on device and you're be good to go.
Jannard 17th Nov 2018, 6:13 AM edit delete reply
Ancient keepers never plan ahead. That, or they expect the things they keep to never be used/used wrongly and getting the user killed, which saves time in training new keepers.

Now, when the artifact is supposed to be a force of indiscriminate good by necessity, then I don't see why they couldn't include clear instructions. I mean, the worst that could happen is "the instructions aren't followed", which is also the usual consequence of not having instructions at all.
Jannard 17th Nov 2018, 6:18 AM edit delete reply
By the way, for someone who seemed to have understood she would need to do more than just "finding the elements" and seemed to be focusing on that just to see where to go from there, Twilight's player doesn't seem to be as interested in "seeing where to go from there" as she is in "getting results *now* and leaving all of this in the past". I should've expected it, though, considering her recent attitude and how it mirrors her annoyance in the show, which is still the basis for this comic.
Wulfraed 17th Nov 2018, 9:04 AM edit delete reply
Having provided instructions doesn't always work. CF: https://en.wikipedia.org/wiki/The_Greatest_American_Hero And for ancient artifacts, losing the manual is probably even more likely (vs just a klutz misplacing them).
Toric 17th Nov 2018, 9:07 AM edit delete reply
In fairness, the elements were power sources taken from the Tree of Harmony way back when. I don't know that anyone, even the princesses, really knew HOW to use them, only that they could do so when needed. They were able to identify the traits associated with each element, and more or less conclude that they could be used to restore harmony, but it doesn't seem like something they could do "at will." One of those "will only work when it's supposed to" kind of deals.
HoHa 17th Nov 2018, 6:16 AM edit delete reply
By the way, Newbiespud I love you comic! I found it a while back and thought it was great. As I was reading it however I was scared it would have died off, I mean it is like 7 years old now. Imagine my relief when I caught up and found out that it is still going on. Only problem now is that I can't binge it anymore, gotta wait like everyone else. Anyhow here's to seven more years!
Discord 17th Nov 2018, 6:33 AM edit delete reply
♪Elements are here, what do I do♪
♪Elements are here, what do I do♪
♪Elements are here, what do I do♪
♪They do not work any mo~re♪
Hankroyd 17th Nov 2018, 6:48 AM edit delete reply
Sing while you can.
They just have to be near you to make the elements work.
So what will you do? Face them and turned back into stone or flee Equestria?
Malroth 17th Nov 2018, 9:41 PM edit delete reply
Malroth
Turn back to stone of course but only as part of some larger plan.
Discord 17th Nov 2018, 9:49 PM edit delete reply
They're not exactly what we called friendly right now.
ChaoticBrain 17th Nov 2018, 6:38 AM edit delete reply
Hey, I love that show! Danny and Arnold, those two are my favorites.
Sensei Le Roof 17th Nov 2018, 8:06 AM edit delete reply
I know I don't watch every video, but... Arnold?
ChaoticBrain 17th Nov 2018, 12:31 PM edit delete reply
Do yourself a favor and watch this episode. It's a classic. https://www.youtube.com/watch?v=C9YvScl6BvA
CharginChuck 17th Nov 2018, 2:07 PM edit delete reply
CharginChuck
Who? You mean the Video Game Boy and Mr. Business? I love those guys!
Guest 17th Nov 2018, 7:56 AM edit delete reply
There *was* a manual. Discord cut off the pages to hide the elements inside.
Kedamono 17th Nov 2018, 8:02 AM edit delete reply
Well, the "ancient keeper" is very busy right now dealing with Discord's shenanigans.
Sensei Le Roof 17th Nov 2018, 8:07 AM edit delete reply
So... familiarhood breeds familiarity?
Freelance 17th Nov 2018, 10:36 AM edit delete reply
She's a grump!
(But she's not SO grump!)

And... she's... a Game Grump!
Obligatory link to Vannamelon (for those of you who like to see somebody play games as an ic Fluttershy):
https://www.youtube.com/user/Vannamelon
Godzfirefly 17th Nov 2018, 12:16 PM edit delete reply
I am so glad that I wasn't the only one that picked up on that reference! I literally came to the comments to look for people talking about it. :-D
Evilbob 17th Nov 2018, 11:24 AM edit delete reply
Evilbob
Hey now!

How do you know a manual WASN'T included?

How many manuals do you still have of the things you've bought, huh??? (Vacuum cleaner, TV, computer, radio, floor lamp, cell phone, car, air conditioner, pots&pans, etc)
Especially after you've moved a few times, or transferred its ownership a few times...
Draco 17th Nov 2018, 7:45 PM edit delete reply
How do we know the Elements weren't included IN a manual?!
Archone 17th Nov 2018, 12:49 PM edit delete reply
The third, fourth, fifth, and sixth panels are especially evocative. Notice the expressions for each. AJ is giving a cool eyed glare like a wild west gunfighter who just got called... well, a liar. Pinky's expression looks hurt and angry (not surprising, given that the girl known for parties and fun and jokes just got called a killjoy). Rarity's expression is less angry and more unhappy, as if very disappointed in Twilight. And Fluttershy's closed eyes and folded arms - er, forelegs - are that of someone attempting to tune out what's being said. While Rainbow offers what (if the smaller sized text is any indication) seems to be an unusually softer tone than usual in defense of Fluttershy.

This is actually an interesting twist on the original show's version. In the show, Discord twisted her friends until Twilight's spirits were broken, but then she reread her letters to Celestia and was able to reach her friends and help them overcome the negative sides of their natures (things that had been inside them all along) before defeating Discord.

Here we see Twilight being the one to let her own negative aspects overwhelm her and cause her to be unpleasant towards her friends. The cure here isn't going to be Twilight saving everyone. The cure here is going to be Twilight realizing that she's been at fault, making up with her friends, and renewing and strengthening their friendship. (since the Elements are powered by... friendship. "Fire off a 5 BFF blast! Did that work? Okay, suppression fire at 2 BFFs/second!")

I'm also predicting that the way Twilight will fix this will be by using the same personality traits that are causing the problem (the way she views every situation as a problem to solve, the way she fully commits to beating challenges) in order to fix them (Problem: friends are upset with her. Find the solution). Remember, personality traits aren't necessarily good OR bad, it's all in how you use them (look at canonical Rarity from the show. She IS a greedy, vain, and fussy person... who channels that into creating beautiful clothing, helping others, and working to ensure that everyone else feels as radiant and beautiful as she does).
Mr Wednesday 17th Nov 2018, 1:50 PM edit delete reply
That’d be a good resolution. I think I’d be completely satisfied with that. It’s my hope that DiscorDM will turn out to be a very gracious loser (which I imagine. Based on what I’ve seen, he totally IS. If they roleplay their way to victory he’ll accept it gladly)

I’ve been looking at the earlier parts of this arc, and something I think is going to need to go is the Main GM’s desire for a Campaign Villain, which is the reason they brought DiscorDM in the first place. That impulse to create a unifying threat always activates this Gm’s own worst tendencies, toward ire at the players for messing up the story, and the desire to railroad.
Ganny 17th Nov 2018, 2:41 PM edit delete reply
The other side to this is that each of them was called something that would normally ruin games (and they might be reacting to that).

Another solution might be that the 'letters' are a combination of CelestiaDM and DiscorDM realizing (finally) that things have gone too far and it's time to have an OoC talk to try and get things back to normal.
ThatGuest 17th Nov 2018, 2:54 PM edit delete reply
Yeah hopefully being that blunt maybe drove something home. Yes Twi is being unpleasant here but it's not like she's unwarranted. The cursed players know they're cursed to hinder them but they've put no effort into trying to break said curses. It's a little less damaging in this scenario but imagine in a standard D&D game a party member got suggestion cast on them by a vampire and every time they were offered a saving throw they just waved it off and said, "Nah, I'm having fun doing this." and kept attacking the party. Suddenly this kind of setup is a lot less amusing.
obscurereader 17th Nov 2018, 3:28 PM edit delete reply
@Ganny, yeah, that letter idea actually seems like a likely possible outcome at this point (given how the mood amongst the party is plummeting).

Also, @Archone, just a side thing, but I like that you're actually referring specifically to panels on this particular page. I like seeing people back up their stuff with references/sources, so that's a nice touch to see (even if I personally don't completely agree with the focus on Twilight and Twilight alone needing to fix things - I think she's got a part that needs addressing + some apologizing, but so do the rest of the group and the Dms. If it wasn't clear, I have a pet peeve against people being forced to apologize for stuff that isn't their fault, or being the only one forced to take responsibility when others were doing something wrong too. It's mostly just a thing about improperly administrating responsibility and fault, if that makes any sense).

Also, @ Mr. Wednesday, yeah, the desire to make Campaign Villains seem to be the thing that draws out the worst in Regular!GM and ideally should simply be stopped going forward (though it'll probably take a bit before we can get that resolution).

@ThatGuest, semi-good point (because to be fair, Fluttershy and Applejack did try breaking the curses verbally back on pg. 1119 and 1120, its just that it went nowhere cause the dms didn't say whether or not it did anything, and the plan on pg. 1081 implies that breaking the curses too early would prevent the players from going to Ponyville and getting the Elements), but hopefully this'll lead to some honest talking OoC. This kind of scenario just kinda sucks all around, tbh, and it could've been possible for the players to still work together in these circumstances, even if it'd been a bit difficult. (If I had to guess as to what went wrong here, the cursed players probably didn't think of using the rp of the curses to move the plot along in such a way as how DigoDragon suggested on pg. 1142, and Twilight might've felt hurt cause she thought they're emphasizing the curse rp over working together towards a common goal like they did in the past).
Free 17th Nov 2018, 3:58 PM edit delete reply
@ThatGuest Is that really a fair comparison, though? Yes, the session pace might have gotten held up, but what damage has actually been done to the party, aside from losing access to their insta-win button? At no point have I, at least, felt the party was in physical danger. The players have also been fairly free to determine their own actions with a sort of "condition" that has to be fulfilled, and none of them have taken any action *against* the party, although ol' Twiggly might disagree on principle. Now, if there were some hidden danger in the curses, like risking losing control of the character entirely, *that* would be a major concern…but it hasn't come up so far.
ThatGuest 17th Nov 2018, 4:11 PM edit delete reply
I know they aren't in any actual danger, I just thought it would be the clearest example I could make of it not being fun if people just don't try to get rid of something that's hindering them. A personal example from a game I was in was a character had a cursed item that would make all his spells misfire, either fizzle or target one of us. He absolutely refused to get rid of it because he thought it was fun, but after many sessions of misdirected lightning bolts, fireballs and prismatic sprays we were all about to throttle him. Eventually as a party we tackled him, ripped it from his hands and then flung it off into the ocean as we were flying over the open seas.
GrayGriffin 18th Nov 2018, 3:28 AM edit delete reply
GrayGriffin
Oh LORD. It's not a "defense," RD's making a reference to a web show. Presumably she's doing it softer because she doesn't want to disrupt the atmosphere. And again, where's your evidence that this is her talking OOC? She's just commenting on what's happening IC, after all. If anything they should be taking it as a compliment that they've gotten across what they want to express IC, which you've been rambling and raving about across all these pages.
Mr Wednesday 18th Nov 2018, 11:23 AM edit delete reply
@GrayGriffin, personally I agree with you. I don’t think it’s a defense. However, I don’t see any evidence for this being IC dialogue either. Since it’s not really possible to confirm one way or the other, it can be argued endlessly.

Do you have any stories about a Main Villain getting killed by the party early on in the campaign? You should comment at the bottom if you do—I’d be glad to hear!
GrayGriffin 18th Nov 2018, 6:12 PM edit delete reply
GrayGriffin
@Mr Wednesday, well, my point was that even if it was an OOC comment, it was still just commenting on IC behavior.
Mr Wednesday 18th Nov 2018, 11:51 PM edit delete reply
True, and that being said, I don’t think there’s a need to argue about it further.
HappyEevee 17th Nov 2018, 2:57 PM edit delete reply
Hey, in one campaign I'm in, my familiar is the second smartest member of the party! And she's a weasel with an INT of 12.
obscurereader 17th Nov 2018, 2:59 PM edit delete reply
Hm... Ignoring the interparty conflicts for a bit (cause honestly, I feel that debate ended the minute commenters were compared to Creationists and homophobes and at this point, everyone in-universe to the comic has contributed in some form to the impending trainwreck), I'm still incredibly baffled by what the DMs were expecting the players to do, exactly, or what the plan for this particular arc even was. Assuming the elements weren't supposed to be usable by this point cause of the curses (and not cause the players didn't want them to work or something) based on pg. 1081, how exactly were the players supposed to go about breaking said curses in the first place? Were they supposed to just cast Remove Curse and move on? Roleplaying attempting to challenge the curses verbally didn't seem to work (or rather, the DMs were too busy strategizing to notice the players doing that on pg. 1125 - though, the regular DM seemed to be considering the idea on pg. 1119 in the very last panel of that page, that just hasn't been called back to yet), and the in-universe Discord plan was to make sure the players couldn't work together (or get to the Elements if they did work together anyway) if the plan told to Applejack was any indication.

Like, I'm not sure what exactly the story was supposed to be here from a campaign standpoint, apart from the players floundering about desperately until they started sniping at each other in and out of game? (Seriously, if anyone else has an idea of what Epic Story (tm) might justify this execution to the dm in-universe, please explain it to me, I'm genuinely confused how they could not see this possibly going over poorly with the players in concept). Like, theoretically this could've been a cool story about battling a Chaos God for the fate of the world, maybe, but I'm still maintaining that ensuring Discord the Chaos God has too few limitations and, well, basically won by virtue of stealing the one thing that could beat him was not a smart call (cause then the only way to beat him is if he lets them win - something he's technically doing now by letting them have the Elements, knowing they've been cursed to not be compatible anymore. Still not really a smart move - why let them have a chance at all in the first place if he's that powerful? - but oh well, doesn't really matter at this point I suppose).
Mr Wednesday 17th Nov 2018, 4:00 PM edit delete reply
@obscurereader: yeah I think the ship has sailed on talking about who’s to blame.

As to your question, I can only guess the hope was that this session would set up the kind of long-term campaign main GM craves: the curses would keep them at each other’s throats for long enough that Discord could warp Ponyville into his twisted, Joker’s Funhouse capital city, and then after clearing the curses the players would have to go questing through the world for ways to oppose him (in which case I don’t know why Discord wouldn’t keep the Elements close to him, perhaps in a gauntlet of some kind...)

Then the Main GM would get a do-over on their original campaign idea, and Discord would be a looming distant threat. Main GM would probably have used a bunch of ideas that would’ve shown up in the Reign of Nightmare Moon campaign and felt good about it. Then, at an appropriate point, DiscorDM would come back for the final battle (Maybe at Epic Tier?)

Which sounds cool, but I think there are more deft ways of getting to that goal. Personally, if I were running this session with that outcome in mind, I would give the players something small to achieve—some hard-fought goal with them maybe getting curses, and maybe not. But anyway, assuming I’m DiscorDM, I’d give them a dungeon, to introduce the chaotic features that’ll set the tone for the “new world” and emphasise Discord’s style of cruelty and warping mane while they’re doing that (and whatever it is had to be important, something that matters to the players, like clearing their homes of chaos or protecting an NPC they value) Discord uses the fact that they’re distracted to accomplish some much bigger, long-term goal, like corrupting the Elements themselves into a power source, so the players lost the war but won a battle.

Anyway, that’s one answer.
CJT 17th Nov 2018, 8:59 PM edit delete reply
Interesting point about what the DMs' goals for the session were.

Most charitable conjecture I can think of: The guest-DM is in full-on Drama _Teacher_ mode.

The win condition isn't solving a puzzle - it's exploring depths of character, starting with the flaws and ending with the kiss-and-make-up-and-lets-do-this friendship-beam. Demonstrating the ability to roleplay that character-arc is what Discord-DM would be looking for in this session.

In-game, it would be justified as the personification of chaos boundary-testing: seeing if the champions of harmony _are_ corruptible. If the answer is "no", he takes a dive and bides his time until ponykind as a whole has become more discordant.

I doubt the regular DM expects the Discord encounter to last more than one session; the guest DM isn't a regular and would be a hard act to imitate. The players are expected to _win_ this, probably by both DMs.
Mr Wednesday 17th Nov 2018, 10:00 PM edit delete reply
Well, @CJT, you make an interesting point yourself. In response, going back to strip 1038 at the beginning of this arc, when Main GM recruited DiscorDM, Main GM outright expresses the desire to “introduce a threat to the party and really make it stick, really give them a challenge worthy of an entire campaign’s effort...I want a VILLAIN again” so it may not be farfetched if this is supposed to kick off a campaign like the original game was intended to.

DiscorDM is inimitable? No problem! Have Discord retreat to his lair (say he’s gone into another dimension to make his chaotic changes stick). Then DiscorDM is gone while the Main GM continues running sessions, dealing with the fallout. When the grand finale approaches, bring in DiscorDM again for the final battle.

Then again, this is only a thought experiment, and what you said is closer to what’ll actually happen.
ThatGuest 17th Nov 2018, 10:25 PM edit delete reply
The main GM seems to be falling into a trap I've seen often, thinking that a single active and present villain makes a good campaign, when it doesn't. If you have a main villain the party will usually focus on them like a laser and not stop until they're dead. They will burn the world to the ground looking for them and whenever they do meet face to face no force you can throw at them will keep them from stopping the villain from escaping for another day.

It's much better to keep things indirect and vague.
ThatGuest 17th Nov 2018, 10:30 PM edit delete reply
And yes, I do have some experience with that. In one campaign I ran there was an order of knights masquerading as the good guys but they were a front for their twisted and evil leanings. They had a fortress realitively close to the party's home that I intended them to storm during a big climax at around level 15/16. Instead though, as soon as the party discovered their true colors there was not a session that went by that they didn't want to charge the place, 12 levels early. I couldn't even have any of the knights show up without the party leaping on them like a pack of wolves howling for blood.
Mr Wednesday 17th Nov 2018, 10:36 PM edit delete reply
Exactly, @ThatGuest. Contact is dangerous. Any bad guy you put in front them risks being beaten by some plan you haven’t thought of. If you want to establish a BIg Bad, best to introduce them and hit the players hard, then back off. Let them linger in the players minds, but put them out of reach. Then, if the group wants to go after your baddie, they can, but they have to work at it.

And of course, give them multiple threads. The great thing about players is they affect the world without considering all consequences. Which reminds me. Time for a story!

In my recent fantasy game (run in Dungeon World), my players created a Manticore named Freddy who was supposed to be the biggest, scariest thing in the forest they were in. Naturally, he found them while they were trying to get out of said forest. I expected they might fight, or flee, but no—they cut a deal! See Freddy liked to eat sentient children, and after getting him to let them go (to bring back some for him) they legged it and put an ocean between him and them.

He showed up later, fought the party twice, and then his bones got turned into armor for the Barbarian to wear. And he wasn’t even the Big Bad. The players made him, and all the story that went with him. He had no connection to my Big Bad (and that guy ended up getting supplanted by a VERY pissed-off dragon pretty early on as a result of more player shenanigans).
ThatGuest 17th Nov 2018, 11:22 PM edit delete reply
I usually say if you're making an active villain, make a Dr. Claw not a Cobra Commander. They can still be "there" without having any face to face interaction. And it makes their continied existence much easier to facilitate. And lucky crits aren't a concern if the main villain is in a secret lair a mile away observing.
Digo Dragon 18th Nov 2018, 4:01 PM edit delete reply
Digo Dragon
I can attest that this is true. The players in one campaign dropped a castle on a BBEG's head (literally) to ensure he died and stayed dead. To say nothing about the destruction several thousand tons of castle did to the countryside when it hit at terminal velocity.
obscurereader 18th Nov 2018, 9:22 PM edit delete reply
Lots of interesting replies! Cool!

As a player, I can definitely agree with the sentiment towards not letting the players near the Big Bad (tm) if possible. On a personal level, I've always had issues when a dm tries to make a Big Bad since usually they end up super strong compared to the party (and may or may not have access to stuff the players would never get access to because of something like, "It would be too broken if the players had anything like it," or whatever, and the dm wants to see "growth" or something from the players), and get to monologue and stuff while the players are forced to sift through walls of text (such as in some text games I've been in) or wait our turn to talk while the DM talks on. It's very rare for me to find a dm I'm willing to tolerate in stuff like it, cause it usually comes across to me as annoying gloating from the dm, so I'd greatly appreciate not having to deal with a campaign villain too much. Course, if the dm makes them a thing too early and we catch wind of the big bad, I'm usually the utility mage who tries to make it so we all can go after the big bad (because it makes sense to go after the big bad if they're such a big deal, right?)...
Mr Wednesday 18th Nov 2018, 10:29 PM edit delete reply
The other thought I have re: big bads is that they should always be ready to hurl their subordinates onto the swords of the PC’s to save their own skins—it establishes that they truly suck, and puts distance between them and the players for the getaway. And then, every once in a while you can subvert, by having a principled villain who refuses to stoop to such tactics.

And as I’ve said previously, part of the fun of creating a villain is setting him up for the fall. It should be that when the players finally shut him up and ruin his plans, it’s a satisfying moment for everyone at the table. The players put an end to his speeches and plans, and you the GM get to watch them do a cool thing!
GrayGriffin 19th Nov 2018, 5:24 AM edit delete reply
GrayGriffin
In one of my games, the main villain masqueraded as a helpful NPC and actually managed to worm his way into my character's house and constantly act awkward and easily flustered by the weirdness of humanity. Of course it all turned out to be an act, as revealed in the finale.

Also it gave my character ten billion trust issues.
Story Time 18th Nov 2018, 3:05 PM edit delete reply
You got the magical kink, object or weapon, yet there is no instruction manual and don't know how to activate or use it.

Any story about not knowing how to use/activate?
GrayGriffin 19th Nov 2018, 9:02 AM edit delete reply
GrayGriffin
I don't know if it quite counts, but I've been in several crossover RPs involving characters from more medieval settings who are fascinated/confused by modern technology. Although sometimes it's less "don't know how to activate" and more "constantly flipping the switch on and off."
camike 19th Nov 2018, 12:34 AM edit delete reply
I like this story, interesting and meaningful, I also like the dragon is very cute and mischievous.
color switch
 
Troubleshooyer 19th Nov 2018, 8:06 PM edit delete reply
I know this game was placed here by a spam bot, but color theory is actually really addictive and I can;t stop playing it send help please.
T 19th Nov 2018, 3:51 AM edit delete reply
Think about it. From all the shotguns in the world how many are being kept together with a manual? If some cataclysm happen and we became unable to produce more chances are that the information will be lost forever and eventually only a few functioning ones will remain. With the lost of knowledge of how they work they will be regarded as magic artifacts.
Archone 19th Nov 2018, 12:05 PM edit delete reply
That's actually something that firearms instructors teaching in "third world" countries have complained about. They'll find that all their students (police officers and soldiers, mind) have twisted the dial on their iron sights to the maximum, because they think that will increase the power of the bullet (FYI: the dial raises/lowers one of the iron pieces, altering the angle to adjust for range and allow for the bullet dropping over distance). Or they flat out claim that there's no need to aim, because "Allah will guide the bullet." And that's not even touching on when they do things they learned from movies, such as taking cover behind furniture (things made of cloth and padding over a little bit of wood or metal) and thinking they're protected, or shooting until their magazine runs dry and then freezing because they only saw the action stars reload at irregular and convenient intervals, and so of course they never bothered to practice until they could do it under high stress conditions.

I could show links about said firearms instructors and the stories they tell, but they're a bit... ideologically charged. Personally, I prefer the viewpoint of Jim Butcher's Harry Dresden. I know how to use a gun, I know how to fight. I don't know how to make my own gunpowder, or cast bullets, or make reliable handloads. Which means that in a post apocalyptic situation, I'm going to be much better off than the idiots who declared "if my neighbor has food and I have a gun, I'm going to be the one who's well fed," because MY guns are going to be PROTECTING my neighbors who are making my bullets... and growing my food... and sewing protective clothing... so I'm going to be better armed, better clothed, and better fed than mister raider, because the whole "knows how to fight" thing is just one skill set and doesn't make me more valuable than, say... a doctor, or a chemist.

(For more on the subject I highly recommend checking out "Ragnar Benson's Guide to Urban Survival." The chapter on firearms is WAAAAAY in the back. The front sections deal with "the rule of threes," food acquisition, food preservation, water, fuel... and with the repeated understanding that you're part of a community, and you want to survive as a community. Humans are pack animals, we survive and thrive in groups)
Mr_Some1 19th Nov 2018, 11:00 PM edit delete reply
Twilight seems like one of those people who spams the "a" button through the cutscenes so they can get back on track with the game instead of paying attention to the story, at least, that's what she seems like right now.
Mr Wednesday 19th Nov 2018, 11:55 PM edit delete reply
Mr_Some1, you’re a little late to that party. let’s just see how things pan out.
camike 20th Nov 2018, 1:49 AM edit delete reply
I have seen and understood them through your posts, it is interesting, and helped me to understand the knowledge, thank you for sharing.
color switch
HalflingPony 20th Nov 2018, 7:24 PM edit delete reply
And even when they come with a handy Reference Guide, you find out it only covers like 5/6ths of the information you actually need.